#pragma once
#include "Bullet.h"

class UserBullet : public Bullet
{
public:
	UserBullet();
	~UserBullet();

	void SetMoveInfo(Move_info info);

	void SetDamage(DWORD nD);
	DWORD GetDamage();

	void Init();
	void Draw();
	void Move();

	DWORD deleteCheck();

	void SetGhostAni(Ani_info nAni);
private:
	DWORD damage;
	D3DXVECTOR2 midpos;
	Ani_info GhostAni;
};

typedef std::list<UserBullet*> UBList;